toten.h

00001 /*
00002     toten
00003     Copyright (C) 2004,2005 Toten Developers
00004 
00005     Toten is the legal property of its developers, whose names are
00006     too numerous to list here.  Please refer to the COPYRIGHT file
00007     for the full text of this license and to the AUTHORS file for
00008     the complete list of developers.
00009 
00010     This program is free software; you can redistribute it and/or
00011     modify it under the terms of the GNU Lesser General Public
00012     License as published by the Free Software Foundation; either
00013     version 2.1 of the License, or (at your option) any later version.
00014 
00015     This program is distributed in the hope that it will be useful,
00016     but WITHOUT ANY WARRANTY; without even the implied warranty of
00017     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00018     Lesser General Public License for more details.
00019 
00020     You should have received a copy of the GNU Lesser General Public
00021     License along with this program; if not, write to the Free Software
00022     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
00023  */
00024 
00025 /* Index of the Documentation */
00026 
00027 /** \mainpage  Toten Documentation
00028 
00029   \section intro_sec Introduction
00030   
00031   Toten is an RPG game engine/platform that enables many types of RPGs to be created.
00032  
00033  */
00034 
00035 #include <objc/Object.h>
00036 #include <stdio.h>
00037 #include <stdlib.h>
00038 #include <time.h>
00039 #include <unistd.h>
00040 #include <errno.h>
00041 #include <string.h>
00042 #include <sys/types.h>
00043 #include <sys/socket.h>
00044 #include <arpa/inet.h>
00045 #include <db.h>
00046 
00047 #include "tobject.h"
00048 #include "item.h"
00049 #include "skillset.h"
00050 #include "character.h"
00051 

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